Saturday, August 3, 2013

Low poly character series! entry no.1

 
Link to more detailed post on my low poly blog.


Wednesday, July 17, 2013

High end game res character



After weeks and weeks of hard work, I present to you my next-gen game character, completed earlier this year, but too busy to update on the blog. This model is based on the Barbarian character from Blizzard's Diablo 3. I referenced one of the barbarian concepts
(below: the 3rd concept from the left)

Learned a lot while making this character. Kind of familiarised myself with the next-gen character workflow and it seems like hard work! Am really pumped to make more characters now.

WIP process below:






Monday, January 28, 2013

Digital painting - speed painting to start 2013

Speeding paintings ...anytime between 1/2 hour - 5 hours spent on each piece


           

Digital sculpting - Zbrushing away the dust for the new year :)

Quick zbrush practise sculpts









Average 2-3 hours a piece.

Friday, November 30, 2012

3D Modeling - Yet more work stuff.

Styracosaurus, A dinosaur I made for my company's app for the Singapore Science Centre's exhibition "Dinosaurs Live!" (late 2011 to early 2012) Link to the app store here : https://itunes.apple.com/sg/app/dinosaurs-live!/id463198136?mt=8
 

Above is a render using mental ray, with SSS shader and photometric lighting. Color seems a bit washed out, but look is slightly more realistic, in my opinion.


 
Now, above is a turntable render using mental ray with standard materials and lighting, saturation and contrast is higher for this render. Rigged using 3DS Max CAT skeleton with custom bones and controllers, and animated. (Feel free to switch to a higher quality setting)
 
Thanks for viewing!

Saturday, November 3, 2012

3ds Max, Modeling texturing and Rendering - Work stuff



Part of a pre-rendered video clip which can be seen with the iPhone app ACM: Terracotta warriors. The iPhone App is used in conjunction with Singapore's Asian Civilization Museum's Terracotta Warriors exhibition to enhance visitors experience during the visit. The ACM: Terracotta warriors iPhone App is developed by Magma Studios.

Enjoy

Monday, September 24, 2012

Zbrush sculpting, polypainting, rendering - A ninja update. (PapaNinja facebook competition)

I participated in the revered Papaninja A.K.A Serge Birault facebook competition, and of course i didn't come close to winning, having pit myself against industry's top talents out there. Still, I learned a lot and had tons of fun doing it.


Click here to view the orignal sketch by Papaninja



The above depicts the process I went through for this project.



..and the final image, I would say I'm not entirely satisfied, but as of now, this is my limit, therefore, I'll just have to work even harder!

3D Modeling Showreel April 2010


Thank you for viewing!