Showing posts with label 03-3D Modeling. Show all posts
Showing posts with label 03-3D Modeling. Show all posts
Saturday, January 16, 2016
A new hope for the new year. BB-8 Animation from Star Wars: The Force Awakens
Happy Christmas 2015 and new year 2016!
No chance to frequently update my blog but I will try harder this year.
The force awakens is a unique little piece of cinematography in the series of Star Wars movies. It somehow tries to bridge the old and the new and also leave out other parts. Well I could write much more about what i feel about this movie, but that's another story for another time.
Anyway, the first model i made in 2016, BB-8. No fancy shaders etc, just simple spheres, and handpainted textures.
Here are a few more shots
Alright, more good days ahead!!
More of my works:
Sketchfab Gallery
DeviantArt Gallery
Facebook Art Page
Sunday, August 2, 2015
Final Fantasy VII Fan Project
This Final Fantasy fan project is a "remake" (sensitive word recently) of Cloud's final encounter with Sephiroth. Done using Unity and Playmaker plugin.
Music and sound effects recreated by ear, using Audacity, FL studio, and Bfxr
Music and sound effects recreated by ear, using Audacity, FL studio, and Bfxr
Models and animation made by me, using 3ds Max, and photoshop.
Particles effects tweaked from the Cartoon FX packs by Jean Moreno
Particles effects tweaked from the Cartoon FX packs by Jean Moreno
My first try at webgl build, embedding onto browser, so it might not work for all browsers, or any at all. Also, it might take some time to load... still figuring out how to best optimize the build. Let me know if it doesn't wor... or if you know a better way to tweak the build settings.
Start screen should look like:
Lastly, plugging some links of my work that inspired this project.
and also my online gallery:
Will go and document my process and post it up some time.
Have fun!
Thursday, July 2, 2015
Diablo 2 15th Anniversary
It's Diablo 2's 15th Anniversary and I like to pay tribute to the game responsible for taking up years of my life. :)
Right below is the sketchfab embed.
This is the initial sculpt, trying to get a feel of the character:
Following this is the retopo-ed mesh in 3ds Max, was able to make some refinement to the face and get the body done:
Finally, the rendered image in marmoset:
Here's to hoping Blizzard creates more classics like Diablo 2!
Visit my Facebook art page for more frequent updates of my work:
https://www.facebook.com/HowsDigitalArt
sketchfab gallery:
https://sketchfab.com/HongZhihao
Deviantart Gallery:
http://cghow.deviantart.com/
Right below is the sketchfab embed.
This is the initial sculpt, trying to get a feel of the character:
Following this is the retopo-ed mesh in 3ds Max, was able to make some refinement to the face and get the body done:
Finally, the rendered image in marmoset:
Here's to hoping Blizzard creates more classics like Diablo 2!
Visit my Facebook art page for more frequent updates of my work:
https://www.facebook.com/HowsDigitalArt
sketchfab gallery:
https://sketchfab.com/HongZhihao
Deviantart Gallery:
http://cghow.deviantart.com/
Sunday, March 22, 2015
An enterprising update.. (Star Trek stuff)
The USS Enterprise NCC 1701 from the original Star Trek series. modeled and updated on Sketchfab.
A little late but R.I.P Mr Leonard Nimoy.
The USS Enterprise NCC 1701-E. While it didn't appear in the original Star Trek series, it still looks cool :)
Monday, March 2, 2015
Omnislash! (A Final Fantasy Tribute)
Made this model in 3ds Max, and textured in Photoshop.
Check out my Sketchfab gallery
Incidentally, this model was featured on Kotaku . My first time getting featured, so was super excited!
Ok so here are a few turnarounds of the characters
Hope you like them! :)
Wednesday, July 2, 2014
Merry summersmas!
An image i made for Christmas of 2013, uploaded it to facebook and tagged all my friends :)
Late update on blog though. A really extremely belated christmas !
Created om Zbrush and photoshop
Sunday, June 1, 2014
Zspheres :)
^ did a zbrush sculpt of a character from the game Dragon's Crown
^ Detailing
^Polypainting
^Posing
^Lighting
^Final
And it all started from a Zsphere or 2 :)
^ Detailing
^Polypainting
^Posing
^Lighting
^Final
And it all started from a Zsphere or 2 :)
Thursday, May 29, 2014
Tuesday, August 27, 2013
Saturday, August 3, 2013
Wednesday, July 17, 2013
High end game res character
After weeks and weeks of hard work, I present to you my next-gen game character, completed earlier this year, but too busy to update on the blog. This model is based on the Barbarian character from Blizzard's Diablo 3. I referenced one of the barbarian concepts
(below: the 3rd concept from the left)
Learned a lot while making this character. Kind of familiarised myself with the next-gen character workflow and it seems like hard work! Am really pumped to make more characters now.
WIP process below:
Monday, January 28, 2013
Friday, November 30, 2012
3D Modeling - Yet more work stuff.
Styracosaurus, A dinosaur I made for my company's app for the Singapore Science Centre's exhibition "Dinosaurs Live!" (late 2011 to early 2012) Link to the app store here : https://itunes.apple.com/sg/app/dinosaurs-live!/id463198136?mt=8
Above is a render using mental ray, with SSS shader and photometric lighting. Color seems a bit washed out, but look is slightly more realistic, in my opinion.
Now, above is a turntable render using mental ray with standard materials and lighting, saturation and contrast is higher for this render. Rigged using 3DS Max CAT skeleton with custom bones and controllers, and animated. (Feel free to switch to a higher quality setting)
Thanks for viewing!
Saturday, November 3, 2012
3ds Max, Modeling texturing and Rendering - Work stuff
Part of a pre-rendered video clip which can be seen with the iPhone app ACM: Terracotta warriors. The iPhone App is used in conjunction with Singapore's Asian Civilization Museum's Terracotta Warriors exhibition to enhance visitors experience during the visit. The ACM: Terracotta warriors iPhone App is developed by Magma Studios.
Enjoy
Monday, September 24, 2012
Zbrush sculpting, polypainting, rendering - A ninja update. (PapaNinja facebook competition)
I participated in the revered Papaninja A.K.A Serge Birault facebook competition, and of course i didn't come close to winning, having pit myself against industry's top talents out there. Still, I learned a lot and had tons of fun doing it.
Click here to view the orignal sketch by Papaninja
The above depicts the process I went through for this project.
..and the final image, I would say I'm not entirely satisfied, but as of now, this is my limit, therefore, I'll just have to work even harder!
Click here to view the orignal sketch by Papaninja
The above depicts the process I went through for this project.
..and the final image, I would say I'm not entirely satisfied, but as of now, this is my limit, therefore, I'll just have to work even harder!
Friday, August 12, 2011
Bats!!
Sunday, July 31, 2011
Sunday, July 24, 2011
Studio work.
One of the villain NPCs for a game that my studio released earlier this year.

No normal/bump or specular maps used, as we were going for maximum performance.
Find out more about the game here! World Of Temasek

No normal/bump or specular maps used, as we were going for maximum performance.
Find out more about the game here! World Of Temasek
Thursday, May 12, 2011
More stuff from work!
Sunday, May 1, 2011
Thus a young seedling sprouts into a.... Sago palm tree?
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3D Modeling Showreel April 2010
Thank you for viewing!